Tuesday, 10 June 2008
music
Couldn't use music track because of copyright and no permission so had to find other tracks (which weren't good)
3D animation Complete
The entire 3D animation had been completely redone by myself. It looks a lot better in my opinion but still isn't perfect. But with no time it is still adequate.
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I re created all the 3D animation from scratch
I didn't like Heba's 3D animation because it was too choppy so I have decided to redo it.
It doesn't look like the 2D fits with the 3D at the moment, this is because I re did the entire camera movements FIRST then changed the 3D rock animations to fit in afterwards.
These only show the 2D being re done. Except the last whcih has a little secondry 3D animation added in on the floor.
I have also textured the Fossil bottle with basic transparency and the fossil logo.
It doesn't look like the 2D fits with the 3D at the moment, this is because I re did the entire camera movements FIRST then changed the 3D rock animations to fit in afterwards.
These only show the 2D being re done. Except the last whcih has a little secondry 3D animation added in on the floor.
I have also textured the Fossil bottle with basic transparency and the fossil logo.
My 'run out of time' 2D creature animation
Time was running short for the Rave deadline and there was no 2D creature completed. Aah! So I.. rushed it. And it's obvious. This was the result.. brace yourself.
2d animation setup in maya
The picture above shows how I set up the first scene in Heba's 3D wall Maya scene. I got a Plane and placed the 2D animation sequence onto the plane as an image sequence. I then parented the plane to the camera, but only when the plane was in the exact right distance away from the camera. To determine this exact distance (or at least almost exact) I turned on th efilm/resolution gate on the Maya camera and adjusted the plane to fit the box frame on the camera display. When this was near enough the same I parented it (locked it to) the camera.
This is so that when the camera moves the animation plays directly infront of it indefinitely. This is perfect reference for keyng the camera correctly in time with the 2D animation as the animation will be playing infront of it, frame by frame.
Below are just a few shots showing that I worked out how to take away the white background of the image sequence in Maya also.. if needed.
First 2D Sequence
The first 2D scene is done! And I'm quite impressed myself. Fair enough It's mostly rotoscoped but It still turned out better than I hoped.
Remember that it is set to widescreen (16:9) TV, so on a computer format it'll seem a bit squashed.
Remember that it is set to widescreen (16:9) TV, so on a computer format it'll seem a bit squashed.
Heba's lighting

Heba has been working on the lighting and I helped her with the final placement. the lighting looked great but it was a little bright at the front so I helped her position them at teh end of teh cav emore and tweake the colour slightly to a more fiery colour. Other than that though I was really pleased with teh lighting she made.
She also modelled and animated the fire.
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