The picture above shows how I set up the first scene in Heba's 3D wall Maya scene. I got a Plane and placed the 2D animation sequence onto the plane as an image sequence. I then parented the plane to the camera, but only when the plane was in the exact right distance away from the camera. To determine this exact distance (or at least almost exact) I turned on th efilm/resolution gate on the Maya camera and adjusted the plane to fit the box frame on the camera display. When this was near enough the same I parented it (locked it to) the camera.
This is so that when the camera moves the animation plays directly infront of it indefinitely. This is perfect reference for keyng the camera correctly in time with the 2D animation as the animation will be playing infront of it, frame by frame.
Below are just a few shots showing that I worked out how to take away the white background of the image sequence in Maya also.. if needed.
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