Tuesday, 10 June 2008
Fossil Bottle
Redid texture on it, but still wasn't perfect. Glass tutorials on net wouldn't work so this had to do
Created smokey effects of afterfx
created smokey effects over the cave on intro and when man falls down rock near end.
-used a royalty free video of smoke and used a mix of masking, feathering and opacity changing to make it look nice.
-used a royalty free video of smoke and used a mix of masking, feathering and opacity changing to make it look nice.
music
Couldn't use music track because of copyright and no permission so had to find other tracks (which weren't good)
3D animation Complete
The entire 3D animation had been completely redone by myself. It looks a lot better in my opinion but still isn't perfect. But with no time it is still adequate.
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I re created all the 3D animation from scratch
I didn't like Heba's 3D animation because it was too choppy so I have decided to redo it.
It doesn't look like the 2D fits with the 3D at the moment, this is because I re did the entire camera movements FIRST then changed the 3D rock animations to fit in afterwards.
These only show the 2D being re done. Except the last whcih has a little secondry 3D animation added in on the floor.
I have also textured the Fossil bottle with basic transparency and the fossil logo.
It doesn't look like the 2D fits with the 3D at the moment, this is because I re did the entire camera movements FIRST then changed the 3D rock animations to fit in afterwards.
These only show the 2D being re done. Except the last whcih has a little secondry 3D animation added in on the floor.
I have also textured the Fossil bottle with basic transparency and the fossil logo.
My 'run out of time' 2D creature animation
Time was running short for the Rave deadline and there was no 2D creature completed. Aah! So I.. rushed it. And it's obvious. This was the result.. brace yourself.
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